During a two week seminar, we were tasked to create an unique experience with a motion capture system.
At this time VR started to become very popular, but had yet to add any motion tracking capabilities. So we sought to combine both technologies – allowing us to walk around in a 20 meter square room and physically interact with any objects that were in the room.
This way we had the location and rotation of a real flashlight linked to a digital one in the game.
We used these tools to make a short detective experience, where the player investigates a single room to find hidden clues and solve a murder case.
Find all the right numbers, crack the code to the save and unravel a story of money and betrayal!
My roles for this project were