Murder Mocap Mystery

During a two week seminar, we were tasked to create an unique experience with a motion capture system.

At this time VR started to become very popular, but had yet to add any motion tracking capabilities. So we sought to combine both technologies Рallowing us to walk around in a 20 meter square room and physically interact with any objects that were in the room.

This way we had the location and rotation of a real flashlight linked to a digital one in the game.

We used these tools to make a short detective experience, where the player investigates a single room to find hidden clues and solve a murder case.

Find all the right numbers, crack the code to the save and unravel a story of money and betrayal!

My roles for this project were

  • Team manager
  • Designing the gameplay experience
  • Audio design – directing the voice actors